Andrew Corbitt Audio

Media

Sound Design

Marvel’s Spider-man 2 Trailer

Responsible for Sound Design in tandem with fellow Sound Designer Stephen Schappler.  Utilized a few assets for Venom and Miles’ electric abilities, but otherwise designed from scratch and mixed over the course of a few days for quick turnaround.

MLB The Show Storylines: The Negro Leagues

The compilation above contains most of the featurettes from The Negro Leagues Storylines in MLB The Show ’23 and ’24. I contributed all the Sound Design and Mixes for every one of the 200+ featurette story cutscenes in-game.

CoD Black Ops 4: Gameplay Audio Redesign

A selection of clips in which I completely replaced all the audio. My goal here was to use personal recordings as much as possible but with minimal processing; although I needed to lean on some commercial gun recordings, tails and explosions for those specific elements.

Cyberpunk 2077: Cinematic Cutscene Redesign

Created all Sound Design and Ambience treatments within a week utilizing blend of original recordings, synthesis and commercial library sources. My main goal was to find interesting uses for unconventional sources, like a lion’s roar within the muzzle flash, for instance!

Fortnite Gameplay Audio Replacement

Selection of clips from Fortnite footage that I replaced with original audio recordings, synthesis and manipulated commercial library source.

League of Legends: Audio Replacement

Selections from an audio test with Riot that requested redesigns of specific Heroes. Utilized original recordings, synthesis and manipulated commercial library sources.

Andrew Corbitt

(c) Andrew Corbitt Audio

– yours, truly.

clicky-clack foley in the studio

Sound Design, Implementation & Mix Specialist

Career

Senior Sound Designer:
Formosa Interactive

(remote from Austin, TX). March 2024-present

  • “MLB The Show” ’25 – Sound Design, Source creation, Implementation within Sony’s proprietary middleware (Scream)

Senior Sound Designer:
PlayStation Studios

(remote from Austin, TX). September 2021-February 2023

  • “MLB The Show” ’25 – ’22-’24 – Sound Design, Source creation, Implementation within Sony’s proprietary middleware (Scream)
  • “God of War Ragnarök” – Cinematics/Gameplay Moment Sound Design
  • “Horizon Forbidden West: Burning Shores” DLC – Cinematic Sound Design and Surround Mix

Sound Designer II:
KingsIsle Entertainment

Round Rock, Tx. 2018-2021

  • Sound Design, Music Composition, Unity/MasterAudio Integration
  • “Wizard 101,” “Pirate 101,” “RPG Dice: Heroes of Whitestone,” “Animal Cove,” “Action Heroes: Apocalypse”

Andrew Corbitt Audio:
Freelance Contractor

2012-2017

  • Shadow Demon Entertainment – Sound Design, Music Composition, Unreal integration, Graphic Design
  • Dieguis Productions“Titan” Kontakt Instrument and Cinematic Musical Library
  • Various projects, mobile apps, PC game demos & mods utilizing Unreal, Unity, Source Engine

Experience

Audio Middleware:

Wwise, Scream, MasterAudio, Miles, Fabric

Game Engines:

Unreal, Unity, Gamebryo.

DAWs:

Reaper, Pro Tools, Logic Pro, Cubase, Reason, SoundForge

Plugins:

KiloHearts, FabFilter, Arturia, SoundToys, iZotope, Native Instruments, Zynaptiq, Oeksound, Denise, Tonsturm, UVI, UA, Waves, and too many more to list without boring you to death!

I could talk about this stuff all day.

Game Development Essentials:

Perforce, AlienBrain, Confluence, Jira, Subversion, Teams, Discord, Excel, Word & Outlook.

Core Audio Background:

Pro Studio Recording, Foley and Surround Mixing, Field recording, Live Sound Engineering (Large Venue, Club & Theater), Analog “old school” training and knowledge.

Musical Tendencies:

Guitars, Keys, Horns, Drums.  Vocals…maybe with a little liquid courage. Prog-Metal, Orchestral, Rock and Electronic genres, often all blended together to varying degrees.

Education:

University of North Texas, Denton, TX. 2010

  • Bachelor of the Arts Degree, General Studies
  • Focuses in Computer Education, English Literature and Marketing

Conservatory of Recording Arts & Sciences, Tempe, AZ. 2011

  • Audio Engineering Diploma

Red Bull Music Labs, Dallas TX. 2005

  • Week-long immersion in Reason, taught by Lorin Ashton (Bassnectar)

Contact

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