Media
Sound Design
Marvel’s Spider-man 2 Trailer
Responsible for Sound Design in tandem with fellow Sound Designer Stephen Schappler. Utilized a few assets for Venom and Miles’ electric abilities, but otherwise designed from scratch and mixed over the course of a few days for quick turnaround.
MLB The Show Storylines: The Negro Leagues
The compilation above contains most of the featurettes from The Negro Leagues Storylines in MLB The Show ’23 and ’24. I contributed all the Sound Design and Mixes for every one of the 200+ featurette story cutscenes in-game.
CoD Black Ops 4: Gameplay Audio Redesign
A selection of clips in which I completely replaced all the audio. My goal here was to use personal recordings as much as possible but with minimal processing; although I needed to lean on some commercial gun recordings, tails and explosions for those specific elements.
Cyberpunk 2077: Cinematic Cutscene Redesign
Created all Sound Design and Ambience treatments within a week utilizing blend of original recordings, synthesis and commercial library sources. My main goal was to find interesting uses for unconventional sources, like a lion’s roar within the muzzle flash, for instance!
Fortnite Gameplay Audio Replacement
Selection of clips from Fortnite footage that I replaced with original audio recordings, synthesis and manipulated commercial library source.
League of Legends: Audio Replacement
Selections from an audio test with Riot that requested redesigns of specific Heroes. Utilized original recordings, synthesis and manipulated commercial library sources.

Andrew Corbitt

– yours, truly.

Sound Design, Implementation & Mix Specialist
Career
Senior Sound Designer:
Formosa Interactive
(remote from Austin, TX). March 2024-present
- “MLB The Show” ’25 – Sound Design, Source creation, Implementation within Sony’s proprietary middleware (Scream)
Senior Sound Designer:
PlayStation Studios
(remote from Austin, TX). September 2021-February 2023
- “MLB The Show” ’25 – ’22-’24 – Sound Design, Source creation, Implementation within Sony’s proprietary middleware (Scream)
- “God of War Ragnarök” – Cinematics/Gameplay Moment Sound Design
- “Horizon Forbidden West: Burning Shores” DLC – Cinematic Sound Design and Surround Mix
Sound Designer II:
KingsIsle Entertainment
Round Rock, Tx. 2018-2021
- Sound Design, Music Composition, Unity/MasterAudio Integration
- “Wizard 101,” “Pirate 101,” “RPG Dice: Heroes of Whitestone,” “Animal Cove,” “Action Heroes: Apocalypse”
Andrew Corbitt Audio:
Freelance Contractor
2012-2017
- Shadow Demon Entertainment – Sound Design, Music Composition, Unreal integration, Graphic Design
- Dieguis Productions – “Titan” Kontakt Instrument and Cinematic Musical Library
- Various projects, mobile apps, PC game demos & mods utilizing Unreal, Unity, Source Engine
Experience
Audio Middleware:
Wwise, Scream, MasterAudio, Miles, Fabric
Game Engines:
Unreal, Unity, Gamebryo.
DAWs:
Reaper, Pro Tools, Logic Pro, Cubase, Reason, SoundForge
Plugins:
KiloHearts, FabFilter, Arturia, SoundToys, iZotope, Native Instruments, Zynaptiq, Oeksound, Denise, Tonsturm, UVI, UA, Waves, and too many more to list without boring you to death!
I could talk about this stuff all day.
Game Development Essentials:
Perforce, AlienBrain, Confluence, Jira, Subversion, Teams, Discord, Excel, Word & Outlook.
Core Audio Background:
Pro Studio Recording, Foley and Surround Mixing, Field recording, Live Sound Engineering (Large Venue, Club & Theater), Analog “old school” training and knowledge.
Musical Tendencies:
Guitars, Keys, Horns, Drums. Vocals…maybe with a little liquid courage. Prog-Metal, Orchestral, Rock and Electronic genres, often all blended together to varying degrees.
Education:
University of North Texas, Denton, TX. 2010
- Bachelor of the Arts Degree, General Studies
- Focuses in Computer Education, English Literature and Marketing
Conservatory of Recording Arts & Sciences, Tempe, AZ. 2011
- Audio Engineering Diploma
Red Bull Music Labs, Dallas TX. 2005
- Week-long immersion in Reason, taught by Lorin Ashton (Bassnectar)