Media
Sound Design
Marvel’s Spider-man 2 Trailer
Responsible for Sound Design in tandem with fellow Sound Designer Stephen Schappler. Utilized a few assets for Venom and Miles’ electric abilities, but otherwise designed from scratch and mixed over the course of a few days for quick turnaround.
MLB The Show Storylines: The Negro Leagues
The compilation above contains most of the featurettes from The Negro Leagues Storylines in MLB The Show ’23 and ’24. I contributed all the Sound Design and Mixes for every one of the 200+ featurette story cutscenes in-game.
CoD Black Ops 4: Gameplay Audio Redesign
A selection of clips in which I completely replaced all the audio. My goal here was to use personal recordings as much as possible but with minimal processing; although I needed to lean on some commercial gun recordings, tails and explosions for those specific elements.
Cyberpunk 2077: Cinematic Cutscene Redesign
Created all Sound Design and Ambience treatments within a week utilizing blend of original recordings, synthesis and commercial library sources. My main goal was to find interesting uses for unconventional sources, like a lion’s roar within the muzzle flash, for instance!
Fortnite Gameplay Audio Redesign
Selection of clips from Fortnite footage that I replaced with original audio recordings, synthesis and manipulated commercial library source.
League of Legends: Creative Audio Redesign
Selections from an audio test with Riot that requested redesigns of specific Champions. Utilized original recordings, synthesis and manipulated commercial library sources. Yes, there’s some musical bits and VO, and I don’t typically design with these elements for strictly sound design tasks, but I was having fun and I figured, go bold or go home!
In addition to Sound Design... I work in other areas of audio as well:

About
Career
Freelance Game Audio Specialist:
Andrew Corbitt Audio, LLC
(remote from Austin, TX). May 2025 – present
- IronRoot Games – Audio Lead for unannounced project
- Unlock Audio – Sound Design Specialist for “Epic and Magical” contracts
- SkewSound – Sound Design, Source creation for unannounced sci-fi project
- Warner Bros. Ent. – Sound Designer vendor
Senior Sound Designer:
Formosa Interactive
(remote from Austin, TX). March 2024-May 2025
- “MLB The Show” ’25 – Sound Design, Source creation, Implementation within Sony’s proprietary middleware (Scream)
Senior Sound Designer:
PlayStation Studios
(remote from Austin, TX). September 2021-February 2023
- “MLB The Show” ’25 – ’22-’24 – Sound Design, Source creation, Implementation within Sony’s proprietary middleware (Scream)
- “God of War Ragnarök” – Cinematics/Gameplay Moment Sound Design
- “Horizon Forbidden West: Burning Shores” DLC – Cinematic Sound Design and Surround Mix
Sound Designer II:
KingsIsle Entertainment
Round Rock, Tx. 2018-2021
- Sound Design, Music Composition, Unity/MasterAudio Integration
- “Wizard 101,” “Pirate 101,” “RPG Dice: Heroes of Whitestone,” “Animal Cove,” “Action Heroes: Apocalypse”
Andrew Corbitt Audio:
Freelance Contractor
2012-2017
- Shadow Demon Entertainment – Sound Design, Music Composition, Unreal integration, Graphic Design
- Dieguis Productions – “Titan” Kontakt Instrument and Cinematic Musical Library
- Various projects, mobile apps, PC game demos & mods utilizing Unreal, Unity, Source Engine



