I consider it:
Game Sound Design,
3D Surround Mixing,
Every sound, custom built.
Andrew Corbitt Audio
...and I build the audio.
If over 10 years of experience in sound production has taught me anything, it’s that every project is unique and special. Yours is too! It deserves originality and quality audio.
Great sound goes unnoticed. You notice when it’s “off,” of course, like missing that line in middle of a particularly wild action scene or feeling dizzy after a VR program. When a visual’s partnered audio is flawless, you will never notice it. Game designers call it “immersion;” music producers refer to it as the “groove;” and film mixers call it the “soundscape.” It’s all the same thing; and achieving as close to flawless as I can, every day, is my goal. It is my priority to compose, design, implement, and/or mix a seamless and unique audio experience for your project needs, and if appropriate, a perfectly unnoticeable end product.
I am a trained and certified Recording & Mixing Engineer, Composer, Sound Designer, and Game Audio Implementer. I work primarily in ProTools and Logic Pro, and for game audio projects – Unreal and Unity. I am familiar in Wwise and Fmod for projects utilizing Audio Middleware. I use all manner of mics for recording, everything from studio standards to live sound to field mics, including custom pieces I’ve put together through the years. This list is always changing and growing as the technology does, of course, and part of why I love it!
I’ve earned my BA from the University of North Texas in 2010, my Audio Engineering diploma from the Conservatory of Recording Arts & Sciences in 2011, and was previously employed at the world-renowned recording facility Fantasy Studios, in Berkeley, CA. I currently reside in the Austin, TX area and work on frequent remote projects from all over the world.
If you’d like more info on my previous work, client list, gear specs… You name it! The contact box below will get us in touch. Thanks for visiting!
ADR and Film Audio
Spoken Word Recording Project, "The Shaming of the True," 2012
I was blessed to be awarded the opportunity while interning at Fantasy Studios to assist legendary Bay Area engineer/producer John Cuniberti (the mind behind Re-Amp and lots of awesome albums), and recorded his project of an entirely spoken-word album version of the cult-classic prog-rock opera, The Shaming Of The True, by the late Kevin Gilbert.
We used a simple VO setup: classic U87, run through John’s favorite Focusrite Red 3 compressor and then into Pro Tools. The vocal talent, Jamie DeWolf (who is also a performer, writer and director), was phenomenal! So dynamic. Besides this spoken recording, directing and performing his material, he also hosts the acclaimed Oakland variety show Tourettes Without Regrets.
A powerful video of one of Jamie’s performances:
Youtube: Jamie DeWolf Slam Poetry Performance
Vocal and Backing Vocal Recording Session, "The Holdup," 2012
Another invaluable experience while at Fantasy (on my last day, no less) was being called in to track vocals with San Francisco-based outfit Drop Apollo. HUGE thanks to Adam Muñoz and Jeffrey Wood for the opportunity. Drop Apollo were a blast to work with! Cool sound, great talent, and still somehow all really down-to-earth guys. Please go check them out!
By the time I joined the session, they’d already laid most of the instrumentation. We tracked vocals, backup vocals, and joked together for hours…to my wife’s dismay, practically all night. Good times!
Solo Piano Mixing Sessions, "Waltzing Mephisto - by the Danube," 2014
His name is Hando Nahkur, and he’s easily one of the most talented pianists I’ve ever met. Couldn’t be a nicer guy to work with too.
Our projects included several tracks on this album, mostly small EQ/mastering enhancements, as well as more intense editing, mixing, effecting and mastering on a Christmas album and some other recordings. Some of the tracks we have worked on were recorded at SMU’s famed Caruth Hall where many artists have performed/recorded over the years as students, faculty and even professional acts.
Check out the “Waltzing Mephisto – By the Danube” here:
Full Album Recording, Mixing and Mastering: "A Cross Timbers Christmas" 2014
Yep. Bluegrass Christmas songs. Over the years I’ve mixed these guys (my old man’s the banjo player) countless times for their live performances, mostly at church.
For this project, we recorded in a day, knocking out 14 songs in something like 8 hours. The following couple of weeks I took the songs home, edited them down, mixed and mastered for a few hours a day and what do you know!? Boom. Full Album completed from start to finish.
Full Album Recording, Stem Editing: "Untitled" Album. 2014
Self-described Space Rock group from Dallas, Tx, Fantasma is at once unique and intriguing. I couldn’t wait to get their eclectic mix of ballistic drums, big guitars and heavy synths tracked and recorded.
For a modern rock sound, we recorded each instrument separately starting with drums, then bass and guitars, with vocals last. Over the course of several weeks we got the tracking days in, around 20-30 hours, with all kinds of experimentation from church bell harmonies to group chorus vocals with everyone in the room taking part at once.
It was a blast! Can’t wait to hear what they end up with once it’s mixed and mastered. In the meantime, you can find their previous album available through several streaming mediums via their homesite fantasma.us.
Full Band Mix, "Old Smoke," 2011
A project for a good friend and ridiculously talented musician, Jordan Klatt, asked me to mix a track from the EP of his band, The Brass Monkey Band. The EP is called “Big White Moon,” and I chose “Old Smoke,” mostly because of the catchy instrumentation and chorus. I love the accordion, and am a sucker for finger pickin’ banjo. Jordan got some great sounds on this EP, especially for recording entirely in an empty house with 4 or 5 microphones! Truly old school mentality in order to capture the band’s live feel.
Make sure and pick up a copy of the Big White Moon EP and support The Brass Monkey Band!